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AI Insights · Timothy · July 2024

Top 5 3D Realistic Games on Android in Slovenia: Q2 2024

Explore the performance of the top 5 3D realistic games on Android in Slovenia for Q2 2024, highlighting trends in downloads, revenue, and weekly active users.

Top 5 3D Realistic Games on Android in Slovenia: Q2 2024

In the second quarter of 2024, the top 5 3D realistic games on Android in Slovenia showed varied performance in terms of downloads, revenue, and weekly active users. Here's an overview of how each game fared during this period, with data sourced from Sensor Tower.

Snake Clash! from Supercent, Inc. saw a noticeable increase in downloads, reaching a peak of approximately 1.3K in the final week of June. Revenue also showed a significant rise, peaking at about $38K in the first week of June. Weekly active users fluctuated but ended the quarter strong at around 4.2K.

Manage Supermarket Simulator by Zego Studio, which was released at the end of May, quickly gained traction. Downloads peaked at about 2.9K in the last week of June. Revenue consistently increased, reaching around $59K in the same timeframe. The game also saw a steady rise in weekly active users, culminating at approximately 4.2K by the end of the quarter.

Race Master 3D - Car Racing from SayGames Ltd maintained a steady performance. Downloads hovered around the 600 mark towards the end of June, while revenue experienced minor fluctuations, peaking at about $38K in early May. Weekly active users saw a slight decline but remained robust at around 4.6K by the quarter's end.

Real Car Driving: Race City 3D from Botanica Global had a mixed performance. Downloads peaked at approximately 933 in late May but dropped to zero by the end of June. Weekly active users followed a similar trend, starting strong with a peak of around 1.5K in early June but declining sharply to about 643 by the end of the quarter.

EA SPORTS FC™: UEFA EURO 2024™ by ELECTRONIC ARTS showed consistent performance with significant peaks. Downloads reached approximately 1.1K in the last week of June. The game generated substantial revenue, peaking at about $1.7M in the same period. Weekly active users saw a steady increase, culminating at around 5.5K by the quarter's end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024